HatsuneFreaku
A downloadable game for Windows
Waking up in a maze being hunted by hatsune miku wasnt on my 2024 bingo card. Gotta find a way to escape and survive.
This games lowkey inspired by that one scene in mouthwashing. Youll know what I mean if you know it, but I also wanted to incorporate prolly my favorite thing in horror games its that realization of "those arent my footsteps" I just love that creep factor every time.
Dev note!
Ok so firstly this was only supposed to be a week long project but it ended up taking just under two, that being said a LOT of the assets aren't very good. Usually id spend like a day or two making an asset *good* asset but because of time i could really only spend an hour or so making a "good enough" asset.
Controls:
I dont go over all the controls in game so-
-WASD to move
-E to interact
-Left Shift to sprint
-Right click to aim
-Left click to fire
-Left alt to free cursor
Known issues:
-Restarting the game and pausing shortly after will desync the pause menu and the games paused state - I can fix it, its easy to fix, but I REAAALLLLYYY dont want to make another build.
-Sometimes the ai gets stuck on geometry, I tried to fix as many instances where this could happen as possible, but it still happens sometimes. In order to have the ai be perma stuck when this happens I have it just tp to its target after 30 seconds. Frankly I dont know if this fixes it cause every time I was testing it IT JUST NEVER GOT STUCK??? so idk man. If you notice its stuck and you dont want it to be, shooting it also fixes the ai.
-If you pause the game during the intro part of the song causes it to loop and not transition properly into the body of the song. This is because the intro and body are separate files so I can loop it, but the file swapping requires game time to be running which pausing well pauses. Hesitantly I know how to fix this, but its more trouble than its worth.
-So in one of my builds (I HATE BUILDS) it would randomly decide to loose 120 frames, and I couldn't even use a profile to figure out why cause development builds just simply dont work (I HATE BUILDS) so I tried to optimize a few things that could potentially cause lag spikes (and turned off vsync) and it seems to fix it but honestly the fuck do I know vro. If you lose a LOT of frames randomly lmk
-If you have trouble running the .exe cause of windows tell me and Ill make an installer I just dont have the tools for that handy rn and it doesn't even always fix the issue.
Some credits:
While most the assets are mine some I did get for free from places on the internet
-"Hatsune Miku (Dreamy Theater Expectativa)" (https://skfb.ly/pru8D) by 雨宮レン is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). <- only used the model, rigging and animations I did myself
-Most sound effects are from https://pixabay.com or https://freesound.org or opengameart. I lost the actual links for these as they are mostly just files I dug up from the depths of my pc I did make the music and a couple sounds tho (youll know when you hear them)
-The fog asset I got from the unity asset store, its actually SO good for a free asset highly recommend, I want to make my own volumetric fog asset sometime but thats beyond the scope of this project
ALSO THIS COUNTS AS MY YEARLY MAZE GENERATOR THE STREAK CONTINUES (shout out pacguy)
Tips!
(ok I think its too easy I just got a 1:08 I might make it harder if I do another build)
So I'm really bad at balancing (being the god gamer I am it just so hard >~< ) I was able to complete the game in 2:43, but that comes with a very intimate knowledge of the ai. So if youre stuck heres the best tips and insights I can offer (although I do recommend raw dogging it first)
-You can use the direction of the music to help find the exit as its actually positioned to always be pointed towards the gates. (thats game design for ya :p)
-Two leeks are needed for the gate and their spawning is completely random and unweighted by the positioning of the other leek
-Sprinting might be completely overpowered it was the last feature I added so yknow... like power creep or smthn like that.
-The Ai has a few states largely flee, stalk, attack. while in flee the ai picks points far away from the player, this mode gets triggered at the start of the game and after shooting it. In the stalk state it trys to get close enough to attack without being seen if you have line of sight with the ai during this phase you can deter it into a brief flee state. While attacking the ai checks to see if the path to the player is in vision - it wont attack if you're looking in that direction (unless you get within a sort of full send commit distance) so a good way to hold off an attack is by looking at where it *should* be even if you cant see it
Published | 1 day ago |
Status | Released |
Platforms | Windows |
Author | RicoWilliams |
Tags | 3D, Horror |
Download
Install instructions
Extract zip file and locate /TheGame1.01/HatsuneFreaku.exe
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